Tuesday, April 3, 2012

DSDN104 - Final Rendered Image


Final render of my developed model. I saved the model as a .png and edited it in Photoshop by using the blur tool to emphasise on movement. I made several zoomed-in renders of the model to try show off detailed areas where textures and bump maps had been applied.

DSDN104 - 81 Iterations

81 Iterations
81 - Iterations, attempt at eco-system(?)

Monday, April 2, 2012

DSDN104 - Further Developments # 3


Here I decided to develop the base model further to try help it suite my three words more.

Clone + Edit Mesh + Squish + Twist
Mirror + Twist

DSDN104 - Further Developments #2

Development Renders, I choose to use the mental ray render-er in 3Ds. After experimenting with material filters: ceramics/porcelain/rubber and glass. I finalized had choose glass as my filter, as the other materials felt too plastic and unnatural for an organic theme. While using glass, I was trying to achieve a transparent leaf like effect, as you would see with a leaf in sunlight.




DSDN104 - Further Developments

Series of practice renders with light+shadow
Here I was trying to focus on highlighting the layered curves with light and shadow, to try get a layered effect, kind of thinking over-lapping petals while trying to keep a slight organic and abstract theme, and maintaining the swirl shape/direction.

Research on possible textures to use.

DSDN104 - Developments

Twist + Bend
Mirror + Edit Mesh + Rotate
Twist + Squeeze


Twist + Bend

DSDN104 - Selected Model




















Out of my 81 models, I had chosen this model as it had a basic organic form with slight abstraction. Although It no longer resembles my original model, I feel as if its taken the form of my third precedent image, a slight cone shape, dried up flowed bud?