Monday, April 2, 2012

DSDN104 - Further Developments #2

Development Renders, I choose to use the mental ray render-er in 3Ds. After experimenting with material filters: ceramics/porcelain/rubber and glass. I finalized had choose glass as my filter, as the other materials felt too plastic and unnatural for an organic theme. While using glass, I was trying to achieve a transparent leaf like effect, as you would see with a leaf in sunlight.




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